AFTER 17 YEARS OF FAILING AT GAMES, THANKS TO AI and Epic games this is sitting on my desktop. =)

it's not perfect it's no where near working I have no idea what the story is, idk what the game is about but it was relaxing to put together a level after watching a tutrorial and the guy just kitbashed quixel on youtube so I just stopped trying to do everything all at once and do one small scene. instead of trying to do an 8k open world I made the smallest possible terrain, I have no blueprints done I didn't even start with the character it was a ball form ue4 and I went huh this little forest like I used to walk through in highschool would look cool with the characters I jammed into the ai randomly trying to go zero to hero the other day. I think. I need some sleep this took all night. And I need to rest. I called it a journey, and this is my 90 millionth time starting over, and the first time I feel like I have anything that even looks like anything from failing so manytime showing of untextured meshes that I tried to model in max and blender and zbrush, to my friends and family and I just had them go what is it. I never got the hang of drawing on a computer tablet really, and then not know what to draw what there storys are or any of that. It made it hard. I'd like to think that the dwarf is my dad he was the most hard assed dick Ik and didn't care he'd just say it. but he was also smart and I'm not. he told me Id never make a game with my friends, and it kinda came true tbh I don't think I can make a game tbh, coding is hard and I practice blueprints all the time doing stuff is easy doing everything right with like 4 million lines of code, and then getting everything perfect is just insane. not without just knowing games in and out, and I'll be the first to admit that I don't. I' played hob and into the breach, I watched the endless runner tut years ago and went I think I can but I don't know a thing about the ai or anim blueprints, and I have zero clue what people would have fun playing anymore. the last time I talked to someone about fun in games was years ago. and it might be an excuse I could try and fail, but tbh I'm just happy that I have this image onscreen. as to me with my vision it looks better than anything I could have hoped for, to see something that looks like something and I can honestly go I'd show this to another person and I could say yes this is why no one could tell what I was doing with my attempts at art is like now I understand I was trying to get reassurance too soon, and I needed to show them an attempt at a more finished art, because my art just wasn't there, makes me want to jump into blender and try to finish a weapon, tomorrow or a staff or something, just something small. Just to say I'm not giving up. idk if I'll every get there, but every day I just do a little more and my computer is littered with abandoned ideas.
but this even though it's incomplete and I didn't make the art, I assembled the image and I think it looks cool lol I wish I had been more expirience in game art before I started college, and I wish I understood it a lot faster and I wish I hadn't been a dipshit. or hardheaded, and not so full of myself or my noob art, I got butthurt alot as a noob and I can't change that. but I took this level and got it running from 10fps when I'm like omg why! lol and figured out that it needed virtual shadows, it needed occlusion and nanite and instancing, and a lightmass importance volume and with that it took the 10fps up to the capabilities of my graphics card. so if I rambled, that's what is needed to optimze your level frame rate in UE5.4 As far as blueprints go avoid overloading the tick and use timers. other than that idk what to say code is hard. Animblueprints idk where to begin =/